Greetings from the Summoners War Dev Team!
Today, we have exciting news that many of you,
especially Summoners who have been waiting for new PvE content in Summoners War, will find interesting.
As you may guess from the title, we will be adding new tower-concepted content with superior difficulty levels.
[Trial of Ascension] is PvE content that resets every month to test your ability to clear different waves and stages, offering various rewards.
To meet your expectations, we will be adding new tower-concepted content to allow you to experience more diverse battles.
We named the new content [Challenge of Ascension].
Challenge of Ascension is designed to have a high difficulty level, but you will only clear each floor once.
In other words, it does not have a reset system, so you can focus on clearing each floor.
Unlike the existing Trial of Ascension, the new Challenge of Ascension has unique characteristics and different elements.
We will walk you through them throughout this note.
Before we get into the details, please read below for summarized information.
▶ New PvE Content: [Challenge of Ascension]
: Challenge of Ascension consists of five [Attribute Towers] and one [Spires of Ascension].
: Unlike Trial of Ascension, the clear record will not rest and remain. (You have to clear each floor only once!)
: [Challenge of Ascension] is arguably the most difficult PvE content in Summoners War.
Test your limits and see how far you can clear in [Challenge of Ascension].
▶ New Tower Features
: In each Attribute Tower, you can only use Monsters of the same attribute.
(E.g.) Only Fire Monsters are allowed for Tower of Fire, and Water Monsters for Tower of Water.
: With the first update, each Attribute Tower is available up to 30F, and Spires of Ascension up to 100F.
More floors will be added through future updates in due season.
: Spires of Ascension is unlocked based on the total number of floors cleared in each Attribute Tower.
(E.g.) If you clear 15 floors of Tower of Fire/Water/Wind/Light/Dark each, Spires of Ascension will open up to 75F.
▶ New Tower Rewards
You will earn rewards for clearing each floor. Various achievement rewards are also available based on the battles you had in the towers.
■ New Towers
The Trial of Ascension area will change, as shown in the screenshot.
With the addition of new towers, you can see multiple soaring towers where there was previously only one Trial of Ascension.
When you access this area, you will see Trial of Ascension and Challenge of Ascension as below.
Challenge of Ascension has different characteristics compared to Trial of Ascension, which are:
▶ It’s challenging PvE content that requires manual gameplay.
As the name implies, Challenge of Ascension is designed to have high difficulty levels,
so that even the Summoners who have defeated numerous hurdles will find it difficult.
It is designed to bring the joy of challenges to veteran Summoners and stimulate their challenging spirit.
The easiest floor will begin with a degree of difficulty comparable to the top level of Trial of Ascension [Hard].
Higher floors will be more challenging than Trial of Ascension [Hell].
We believe that this content will test your limits against a variety of battle compositions and formidable bosses.
▶ Clear progress is maintained and does not reset.
As previously stated, Challenge of Ascension is challenging content.
Our team thought it was unnecessary to burden Summoners further by making them clear the floors all over again after the reset.
We hope you will feel excited and fulfilled as you push yourself to the top floor while utilizing different decks and tactics.
▶ Challenge of Ascension consists of five [Attribute Towers] and one [Spires of Ascension].
With the first update, each Attribute Tower will be available up to 30F, and Spires of Ascension up to 100F.
Challenge of Ascension will unlock after you clear Trial of Ascension 100F (Hard),
and [Spire of Ascension] becomes available based on the total number of floors cleared in each Attribute Tower.
For instance, if you clear Tower of Fire 7F, Tower of Water 12F, and Tower of Wind 5F, Spires of Ascension will be open up to 24F.
The first update will only have Spires of Ascension up to 100F, regardless of your progress in the Attribute Towers.
We plan to add more floors and expand the highest floor of the towers through continuous updates.
▶No Energy is consumed for all battles in Challenge of Ascension.
Since it’s very challenging PvE content, we designed it to let you try out as many floors as you can with different strategies.
We hope this new PvE content will be something that friends and guildmates can engage in, sharing clear records and unique tactics.
Now, we will go over each tower in more depth.
■ Basic Rules
▶ Basic battle rules are the same as Trial of Ascension.
You will bring Five Monsters to battle, and the same Monster can be used only once in your team.
▶ In Attribute Towers, Monsters must have the same attribute as the tower of that attribute.
Only the Monsters with the relevant attribute can be used in each Attribute Tower.
This does not apply to Spires of Ascension where Monsters of all attributes can be used.
▶ Each floor has a turn limit, requiring you to win within a set number of turns.
The number of turns allowed varies every floor, but you must win within the set number of turns. Exceeding the turn limit will result in a loss.
The number of remaining turns is deducted only when an ally Monster takes a turn and remains deducted when you move to the next wave.
As shown in the above image, the turn number is displayed on the battlescreen.
Each time an ally Monster gains a turn, the turn number is reduced. (If the turn number hits zero, you lose the battle.)
■ Bosses of [Attribute Towers]
You will face a boss stage for every 10 floors in Attribute Towers. The bosses will be Lyrith and Ath’Taros, the final bosses of Trial of Ascension.
However, unlike them having no attribute in Trial of Ascension, they will appear with the same attribute as the towers of that attribute.
With them having attributes, they will also have different skills.
For example, Fire Lyrith will have the following skills.
Fire Lyrith will have a skill that grants Continuous Damage effect and becomes even more powerful when having harmful effects.
Summoners will need to maintain Immunity or properly remove harmful effects.
Many of you might be already thinking about Fire Monsters that can remove harmful effects.
We anticipate that these attribute combinations and new boss skills will create many different strategies.
We will now introduce the new boss in Spires of Ascension, [Asmodeus].
■ Boss of [Spires of Ascension]
A boss stage will appear for every 20 floors, presenting the new powerful boss, [Asmodeus].
Please take a look at the table below for the skills of Fire [Asmodeus] in 20F.
You will notice that [Asmodeus] has unique characteristics.
[Asmodeus] will grant Fire, Water, or Wind attribute to its attack for every attack it performs.
This attribute will change at the end of each turn, showing you which attribute the next attack will be.
If [Asmodeus] attacks with Fire attribute, he will attack with either Water or Wind attribute in the next turn.
In addition, the two crystals standing next to [Asmodeus] will grant attribute-specific beneficial and harmful effects when they are attacked.
Noting that [Asmodeus] attacks with different attributes and crystals granting various effects is essential when fighting in the boss stage.
Let’s say [Asmodeus] is about to use a Fire attack in the following turn.
You may attack the crystals before it attacks to grant a harmful effect disadvantageous to Fire attribute to shape the battlefield in your favor.
It will be important to see how each turn proceeds to design your strategy accordingly.
We will now discuss the rewards available from Attribute Towers and Spires of Ascension.
■ Tower Rewards
▶ Five Attribute Towers Clear Reward
The following is a list of rewards obtainable that repeat every 10 floors.
▶ Spires of Ascension Clear Reward
The following is a list of rewards obtainable that repeat every 20 floors.
▶ New Achievement Rewards
Achievements that allow you to obtain various rewards will be updated.
Challenge of Ascension offers a wide range of rewards, including Devilmon and L&D Scroll.
Its new achievements will offer up to Legendary All-Attribute Scroll.
We believe that this new content will act as a competition where Summoners can indirectly see who is stronger through challenging battles.
In addition, new achievement rewards have been introduced to both the Challenge of Ascension and the existing Trial of Ascension.
Even if you have already cleared Trial of Ascension, you can complete the achievement by clearing the floors again.
Lastly, Challenge of Ascension will have a ranking system to honor the first Summoner to clear it.
We are planning the ranking system update for the end of May, in which we will explain what form of ranking will be introduced.
■ Challenge of Ascension Ranking
Who will be the first Summoner on the server to clear all Attribute Towers?
How high can Summoners in all servers climb in Spires of Ascension?
It would be really interesting if this information could be accessed via the ranking menu.
Ranking data will be added to the Attribute Towers and Spires of Ascension to keep track of the top 100 Summoners who reach the highest.
Challenge of Ascension ranking update is under development, which we hope to release by the end of May.
Following the Challenge of Ascension update, we will be looking into many aspects to improve the ranking system.
(More info on the ranking menu will be shared via an update notice towards the end of May.)
(The dev note is intended to help you understand the upcoming update in advance.
As development and testing are still underway, we ask you to understand that the actual update may differ from what we shared in this note.)
This is all we have for today’s note.
The new content update will be available through the next v8.3.3 update, so we ask for your kind support.
We are both excited and nervous about introducing content with a higher level of complexity.
New challenges and difficult battles await, but our team believes that you can overcome them with your amazing tactics.
We invite Summoners to join us on our path to the Challenge of Ascension. We will assist you and look forward to your brilliant performance.
We will be back with another exciting dev note.
Thank you.