Greetings from Com2uS!
With the v10.0.7 update, a brand-new item has arrived—introducing the Skill Trainer!
Let’s break down everything you need to know about this powerful new feature that boosts your players’ performance.
[Trainer]
Trainers are designed to help further develop your players.
They are equipped directly to individual players and grant benefits such as stat boosts, or increased/decreased chances of specific outcomes.
⚡Quick Tip⚡:
- Trainers can be viewed via the main screen → team management → trainer,
trainer tab at the top of the player detailed screen or trainer button on the bottom-right.
- You can go straight to the trainer equip page by tapping the trainer button in the player details screen or the + button on an empty trainer slot.
[Trainer Types]
There are three types of Trainers: Trainer, Special Trainer, and Skill Trainer.
Each type is available for both batters and pitchers, and the available grades and option types vary by Trainer type.
The main option of Trainers increases the player's stats by up to 3 at random. Higher grades provide a greater stats increase. The amount of increase per grade is as follows.
- Bronze: Increase up to 2 stats / Increase by up to 3 per stat / Total MAX increase: 5
- Silver: Increase up to 3 stats / Increase by up to 5 per stat / Total MAX increase: 8
- Gold: Increase up to 3 stats / Increase by up to 7 per stat / Total MAX increase: 12
A Special Trainer's main option increases or decreases the chance of certain situations occurring at random. Higher grades give a higher or lower chance of certain situations occurring.
The main option effects of Special Trainers for batters and pitchers are as follows.
SPECIAL TRAINER |
|
BATTER |
|
Leading Hitter |
Increases the chance of a hard-hit ground ball/line drive. |
Home Run Hitter |
Increases the chance of a Home run-like hit, but adds a swing and miss chance for pitches outside the strike zone. |
Table Setter Masterclass |
Indicates the location of pitches outside the strike zone with a certain chance. Increases the baserunning speed to first base and the stolen base success rate. |
Elite Fielding |
Increases the opposing batter's chance of a fly/ground ball. |
Power Hitter |
Increases the chance of a hard-hit ground ball/line drive/Home run-like hit. |
Hitting Expert |
Increases the hit timing by 1 level with a certain chance (Miss cannot be increased). |
Line Drive Machine |
Increases the chance of a line drive. |
Guess Hitter |
Increases the chance of a line drive/Home run-like hit if the hit timing is perfect. Adds a chance of a swing and miss for pitches outside the strike zone if the hit timing is not perfect. |
Batting Eye |
Increases the chance of a foul for pitches outside the strike zone. Decreases the batter's swing and miss chance. |
PITCHER |
|
Doctor K |
Increases the swing and miss chance for pitches outside the strike zone. |
Deception Specialist |
Decreases the opposing batter's hit timing by 1 level with a certain chance (Cannot be decreased below Good). |
Rising Fastball Specialist |
Increases the opposing batter's chance of a fly ball. |
Bat Breaker |
Increases the opposing batter's chance of a ground ball. |
Nasty Pitch |
Increases the opposing batter's chance of a fly/ground ball. |
Overwhelming Pressure |
Decreases the opposing batter's chance of a line drive/Home run-like hit. |
Corner Work Master |
Decreases the opposing batter's chance of a hard-hit ground ball/line drive. |
Pickoff Expert |
Decreases the runner's stolen base success rate and increases the success rate of pickoff attempts. |
Zone Control |
Adds a chance of pitches on the edge of the strike zone being called a strike. |
Skill Trainers come in two grades: Gold and Diamond.
Gold Skill Trainers provide Gold Skill options.
Diamond Skill Trainers may provide Legend Skill or Gold Skill options.
All Skill Trainers offer two kinds of effects:
- Base Effect: Always active while the Trainer is equipped—no conditions required.
- Legend/Gold Skill Effect: Only activates when the equipped player has the corresponding Skill.
Each Legend Skill has three different possible effects.
The effects for batters or pitchers are as follows:
Skill Trainer |
|
Batter – Gold Skill Options |
|
Slugger Instinct |
- Decreases the chance of ground balls or fly balls. - Increases the chance of hard-hits or home run-like hits - Decreases the chance of a swing-and-miss at pitches on the edges or outside the zone When the relevant Skill is equipped: You may gain effects such as reduced ground ball/fly ball rate, increased liner/hard-hit rate, or reduced swing-and-miss rate on edge/outside pitches |
5-tool Player |
|
Charisma |
|
Prediction |
|
Master Base Thief |
|
Batting Machine |
|
Laser Beam |
|
Ace Specialist |
|
Barrel it up |
|
Spotlight |
|
Super Sub |
|
Strengthen the Strength |
|
Spray Hitter |
|
Pitcher – Gold Skill Options |
|
Cleaning Up Your Mess |
- Increases the chance of ground balls or fly balls. - Decreases the chance of hard-hits or home run-like hits. - Adds a bonus to the chance of inducing a swing-and-miss on edge/outside pitches When the relevant Skill is equipped: The same types of effects apply: increased grounder/fly ball rate, reduced hard-hit/home run rate, or increased swing-and-miss chance on edge/outside pitches. |
The Untouchable |
|
Inning Eater |
|
Ace |
|
Iron Will |
|
The Last Boss |
|
Putaway Pitch |
|
Giant Crusher |
|
Finesse pitcher |
|
Dominant pitcher |
|
Elite Closer |
|
Groundballer |
|
Crossfire |
|
Pitching Coordinator |
Batter – Legend Skill Options |
|||
Legend Skill |
Option |
Description |
|
Batter's Insight |
I |
Base Effect |
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone (Effect scales with your plate appearances) |
Skill Effect |
Decreases the opposing pitcher’s Legend Skill level |
||
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone (Effect scales with your plate appearances) |
|||
II |
Base Effect |
Increases the chance of a hard hit |
|
Skill Effect |
Decreases the opposing pitcher’s Legend Skill level |
||
Increases the chance of a hard hit |
|||
III |
Base Effect |
Increases the chance of a line drive (Effect scales with your plate appearances) |
|
Skill Effect |
Decreases the opposing pitcher’s Legend Skill level |
||
Increases the chance of a line drive (Effect scales with your plate appearances) |
|||
Contact Master |
I |
Base Effect |
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
Skill Effect |
When hitting pitches near the center of the zone, increases Batting Timing |
||
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
|||
II |
Base Effect |
Increases the chance of a wild pitch or HBP |
|
Skill Effect |
When hitting pitches near the center of the zone, increases Batting Timing |
||
Increases the chance of a wild pitch or HBP |
|||
III |
Base Effect |
Increases the chance of a line drive |
|
Skill Effect |
When hitting pitches near the center of the zone, increases Batting Timing |
||
Increases the chance of a line drive |
|||
Bad Ball Hitter |
I |
Base Effect |
When hitting pitches on the edge or outside the strike zone, increases the chance of a line drive |
Skill Effect |
Expands the range for solid contact |
||
When hitting pitches on the edge or outside the strike zone, increases the chance of a line drive |
|||
II |
Base Effect |
When hitting pitches on the edge or outside the strike zone, increases the chance of a home run-like hit |
|
Skill Effect |
Expands the range for solid contact |
||
When hitting pitches on the edge or outside the strike zone, increases the chance of a home run-like hit |
|||
III |
Base Effect |
When hitting pitches near the center of the zone, increases the chance of a line drive |
|
When hitting pitches near the center of the zone, increases the chance of a home run-like hit |
|||
Skill Effect |
Expands the range for solid contact |
||
When hitting pitches near the center of the zone, increases the chance of a line drive |
|||
When hitting pitches near the center of the zone, increases the chance of a home run-like hit |
|||
Pioneer |
I |
Base Effect |
Increases the chance of a wild pitch or HBP |
Skill Effect |
Does not receive skill penalties for 1 plate appearance |
||
Increases the chance of a wild pitch or HBP |
|||
II |
Base Effect |
Increases the chance of a hard hit |
|
Skill Effect |
Does not receive skill penalties for 2 plate appearances |
||
Increases the chance of a hard hit |
|||
III |
Base Effect |
Increases the chance of a line drive |
|
Skill Effect |
Does not receive skill penalties for 3 plate appearances |
||
Increases the chance of a line drive |
|||
Born to be Star |
I |
Base Effect |
Increases the chance of a hard hit |
Skill Effect |
Increases Batting Timing (Effect scales with this batter’s batted outs in the current game) |
||
Increases the chance of a hard hit |
|||
II |
Base Effect |
Increases the chance of a line drive |
|
Skill Effect |
Increases Batting Timing (Effect scales with this batter’s batted outs in the current game) |
||
Increases the chance of a line drive |
|||
III |
Base Effect |
Increases the chance of a home run-like hit |
|
Skill Effect |
Increases Batting Timing (Effect scales with this batter’s batted outs in the current game) |
||
Increases the chance of a home run-like hit |
|||
Chance Maker |
I |
Base Effect |
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
Skill Effect |
When there is no runner on 1st base, increases baserunning speed to 1st |
||
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
|||
II |
Base Effect |
Increases the chance of a wild pitch or HBP |
|
Skill Effect |
When there is no runner on 1st base, increases baserunning speed to 1st |
||
Increases the chance of a wild pitch or HBP |
|||
III |
Base Effect |
When getting on base, increases the next batter’s chance of a line drive |
|
Skill Effect |
When there is no runner on 1st base, increases baserunning speed to 1st |
||
Increases the MAX on-base count that affects the next batter |
|||
When getting on base, increases the next batter’s chance of a line drive |
|||
Batter's Chemistry |
I |
Base Effect |
When this batter bats as a pinch hitter, increases the chance of a line drive |
Skill Effect |
For batters in the 1st, 2nd, or 9th batting order, decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
||
When this batter bats as a pinch hitter, increases the chance of a line drive |
|||
II |
Base Effect |
When this batter bats as a pinch hitter, increases the chance of a line drive |
|
Skill Effect |
For batters in the 3rd, 4th, or 5th batting order, decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
||
When this batter bats as a pinch hitter, increases the chance of a line drive |
|||
III |
Base Effect |
When this batter bats as a pinch hitter, increases the chance of a line drive |
|
Skill Effect |
For batters in the 6th, 7th, 8th, or 9th batting order, decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
||
When this batter bats as a pinch hitter, increases the chance of a line drive |
|||
Hard Hitter |
I |
Base Effect |
Increases the chance of a line drive |
Skill Effect |
Increases Batting Timing (scales with Normal Lineup CON) |
||
Increases the chance of a line drive |
|||
II |
Base Effect |
Increases the chance of a home run-like hit |
|
Skill Effect |
Increases Batting Timing (scales with Normal Lineup CON) |
||
Increases the chance of a home run-like hit |
|||
III |
Base Effect |
Increases the chance of a hard hit |
|
Increases the chance of a line drive |
|||
Skill Effect |
Increases Batting Timing (scales with Normal Lineup CON) |
||
Increases the chance of a hard hit |
|||
Increases the chance of a line drive |
|||
Strategist |
I |
Base Effect |
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
Skill Effect |
Increases the chance of a hard hit toward a gap (scales with the number of times faced against the opposing pitcher) |
||
Decreases the swing-and-miss rate for pitches on the edge or outside the strike zone |
|||
II |
Base Effect |
Increases the chance of a wild pitch or HBP |
|
Skill Effect |
Increases the chance of a hard hit toward a gap (scales with the number of times faced against the opposing pitcher) |
||
Increases the chance of a wild pitch or HBP |
|||
III |
Base Effect |
Increases the chance of a hard hit |
|
Skill Effect |
Increases the chance of a hard hit toward a gap (scales with the number of times faced against the opposing pitcher) |
||
Increases the chance of a hard hit |
Pitcher – Legend Skill Options |
|||
Legend Skill |
Option |
Description |
|
Pitcher's Insight |
I |
Base Effect |
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with the number of times faced against the opposing batter) |
Skill Effect |
Decreases the opposing batter’s Legend Skill level |
||
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with the number of times faced against the opposing batter) |
|||
II |
Base Effect |
Decreases the chance of a hard hit (scales with the number of times faced against the opposing batter) |
|
Decreases the chance of a line drive (scales with the number of times faced against the opposing batter) |
|||
Skill Effect |
Decreases the opposing batter’s Legend Skill level |
||
Decreases the chance of a hard hit (scales with the number of times faced against the opposing batter) |
|||
Decreases the chance of a line drive (scales with the number of times faced against the opposing batter) |
|||
III |
Base Effect |
Decreases the chance of a line drive (scales with the number of times faced against the opposing batter) |
|
Decreases the chance of a home run-like hit (scales with the number of times faced against the opposing batter) |
|||
Skill Effect |
Decreases the opposing batter’s Legend Skill level |
||
Decreases the chance of a line drive (scales with the number of times faced against the opposing batter) |
|||
Decreases the chance of a home run-like hit (scales with the number of times faced against the opposing batter) |
|||
Control Master |
I |
Base Effect |
Increases the chance of a fly ball |
Skill Effect |
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with Normal Lineup LOC + BRK) |
||
Increases the chance of a fly ball |
|||
II |
Base Effect |
Increases the chance of a ground ball |
|
Skill Effect |
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with Normal Lineup LOC + BRK) |
||
Increases the chance of a ground ball |
|||
III |
Base Effect |
Increases the chance of a ground ball hit toward a fielder |
|
Skill Effect |
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with Normal Lineup LOC + BRK) |
||
Increases the chance of a ground ball hit toward a fielder |
|||
Fireballer |
I |
Base Effect |
Increases the chance of a fly ball |
Skill Effect |
Decreases the opposing batter's hit timing (scales with Normal Lineup VEL + FB) |
||
Increases the chance of a fly ball |
|||
II |
Base Effect |
Increases the chance of a fly ball |
|
Increases the chance of a ground ball |
|||
Skill Effect |
Decreases the opposing batter's hit timing (scales with Normal Lineup VEL + FB) |
||
Increases the chance of a fly ball |
|||
Increases the chance of a ground ball |
|||
III |
Base Effect |
Decreases the chance of a line drive |
|
Decreases the chance of a home run-like hit |
|||
Skill Effect |
Decreases the opposing batter's hit timing (scales with Normal Lineup VEL + FB) |
||
Decreases the chance of a line drive |
|||
Decreases the chance of a home run-like hit |
|||
Slow Starter |
I |
Base Effect |
Decreases the chance of a hard hit |
Skill Effect |
Decreases the pitch count required for stat boost |
||
Decreases the chance of a hard hit |
|||
II |
Base Effect |
Decreases the chance of a line drive |
|
Skill Effect |
Decreases the pitch count required for stat boost |
||
Decreases the chance of a line drive |
|||
III |
Base Effect |
Increases the chance of a ground ball hit toward a fielder |
|
Skill Effect |
Decreases the pitch count required for stat boost |
||
Increases the chance of a ground ball hit toward a fielder |
|||
Bullpen Day |
I |
Base Effect |
After taking the mound, increases the chance of a fly ball for 1 inning |
Skill Effect |
When a pitcher is replaced before the 4th inning, players equipped with this Trainer are given priority for substitution |
||
Reduces stamina consumption |
|||
After taking the mound, increases the chance of a fly ball for 1 inning |
|||
II |
Base Effect |
After taking the mound, decreases the chance of a hard hit for 1 inning |
|
Skill Effect |
When a pitcher is replaced before the 4th inning, players equipped with this Trainer are given priority for substitution |
||
Reduces stamina consumption |
|||
After taking the mound, decreases the chance of a hard hit for 1 inning |
|||
III |
Base Effect |
After taking the mound, decreases the chance of a ground ball for 1 inning |
|
Skill Effect |
When a pitcher is replaced before the 4th inning, players equipped with this Trainer are given priority for substitution |
||
Reduces stamina consumption |
|||
After taking the mound, decreases the chance of a ground ball for 1 inning |
|||
Cooperative Pitching |
I |
Base Effect |
Increases pitching accuracy |
Skill Effect |
Increases stamina consumption for 3 innings |
||
Increases the chance of a fly ball for 3 innings |
|||
Increases pitching accuracy |
|||
II |
Base Effect |
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone |
|
Skill Effect |
Increases stamina consumption for 3 innings |
||
Increases the chance of a fly ball for 3 innings |
|||
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone |
|||
III |
Base Effect |
When hitting pitches near the center of the zone, increases the chance of a hard hit |
|
Skill Effect |
Increases stamina consumption for 3 innings |
||
Increases the chance of a fly ball for 3 innings |
|||
When hitting pitches near the center of the zone, increases the chance of a hard hit |
|||
Pitcher's Chemistry |
I |
Base Effect |
Increases pitching accuracy of MR and LR Pitchers |
Skill Effect |
Increases pitching accuracy of MR and LR Pitchers |
||
II |
Base Effect |
Increases pitching accuracy of SU and CP Pitchers |
|
Skill Effect |
Increases pitching accuracy of SU and CP Pitchers |
||
III |
Base Effect |
Increases pitching accuracy of Starting Pitchers |
|
Skill Effect |
Increases pitching accuracy of Starting Pitchers |
||
Workhorse |
I |
Base Effect |
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with innings pitched) |
Skill Effect |
Increases STA basic stat |
||
Adds a chance of a swing-and-miss for pitches on the edge or outside the strike zone (scales with innings pitched) |
|||
II |
Base Effect |
Increases the chance of a ground ball (scales with innings pitched) |
|
Skill Effect |
Increases STA basic stat |
||
Increases the chance of a ground ball (scales with innings pitched) |
|||
III |
Base Effect |
Increases the chance of a line drive (scales with innings pitched) |
|
Increases the chance of a home run-like hit (scales with innings pitched) |
|||
Skill Effect |
Increases STA basic stat |
||
Increases the chance of a line drive (scales with innings pitched) |
|||
Increases the chance of a home run-like hit (scales with innings pitched) |
|||
Mister Perfect |
I |
Base Effect |
Increases pitching accuracy (inversely scales with the number of walks and hits allowed) |
Skill Effect |
Increases pitching accuracy (inversely scales with the number of walks and hits allowed) |
||
II |
Base Effect |
Increases the chance of a fly ball (inversely scales with the number of walks and hits allowed) |
|
Increases the chance of a ground ball (inversely scales with the number of walks and hits allowed) |
|||
Skill Effect |
Increases the chance of a fly ball (inversely scales with the number of walks and hits allowed) |
||
Increases the chance of a ground ball (inversely scales with the number of walks and hits allowed) |
|||
III |
Base Effect |
Increases the chance of a ground ball hit toward a fielder (inversely scales with the number of walks and hits allowed) |
|
Skill Effect |
Increases the chance of a ground ball hit toward a fielder (inversely scales with the number of walks and hits allowed) |
⚡Quick Tip⚡:
Enter the Trainer page and tap the “?” button on the right to check the effect and description of each Trainer!
Gold or higher Special Trainers have a position option. Up to 2 are applied based on the Trainer's grade.
The effect of position options is applied based on the player's starting position registered to each lineup.
※ The Trainer effect will not be applied if a player who can play multiple positions (1B / 3B) starts as a 1B or a Trainer with a sub option is equipped and starts as a 3B.
※ The effect is applied if a player equipping a Trainer with a 1B position option is registered as a 1B in the league lineup and starts in a league game. The effect is not applied if registered as a DH in the battle lineup and starts in a Ranked Battle
⚡Quick Tip⚡:
- For outfielders, the effect is applied based on the actual position registered to the lineup (LF, RF, CF).
- For relievers, the effect is also applied based on the actual position registered to the lineup (RP, CP).
- Position options appear to reflect the player's stats for each position. For pitchers, more SP and RP options will appear.
- Options that are not applied because they do not meet the position and sub-option conditions will be disabled,
allowing you to determine whether the option is applied.
All Trainers gain random sub options upon acquistion. Trainers with sub options grant bonus stats when registered to a specific position (based on the starting position in the lineup).
Supreme Players gain 2x sub option effects from Trainers.
Equip the Trainer that best suits your player's traits!
⚡Quick Tip⚡:
Trainers' stats increase, and the chance of certain situations occurring are granted randomly within a certain range. There may be slight differences in the value of options even for the same Trainers.
Stats increased by Trainers are reflected before the game starts, and will influence the activation of skills and bonus effects.
The skills influenced are as follows.
- Ace Specialist / Barrel It Up / Giant Crusher / Dominant Pitcher / Finesse Pitcher
[Acquiring Trainers]
Trainers can be acquired using Trainer Recruit Tickets earned at a certain rate from the League Master Mode reward box.
The rate of acquiring a higher grade Trainer Recruit Ticket from the league reward box increases in higher League Master Mode seasons.
⚡Quick Tip⚡:
The reward box rate based on the league year can be checked via the Store → Item → "Chance" on the top right → League Reward Rates!
Bronze / Silver / Gold / Diamond Trainer Recruit Tickets are available.
Premium Trainer Recruit Tickets give a Silver - Diamond Trainer based on the rates.
* Both the Premium Trainer Recruit Ticket and Premium Skill Trainer Recruit Ticket can be purchased once per week in the Store.
[Equipping Trainers]
You can equip up to 3 Trainers to any player with Diamond grade or higher.
Trainers can be equipped in duplicate to the same player.
However, only one Special Trainer and one Skill Trainer may be equipped per player.
To equip a Trainer:
1. Register a player.
2. Tap an empty Trainer slot.
3. The Equip button will appear in the bottom right
4. Select a Trainer from your list and equip it!
⚡Quick Tip⚡:
- A Trainer cannot be equipped to multiple players. Once equipped to a player, it cannot be equipped to another player.
- Use the Sort button to find Trainers that fit the selected conditions.
- Players equipping a Trainer cannot be released or used as combination/mentor material.
- Trainers you own will be shown based on the registered player's position (pitcher/batter).
E.g., Registering a pitcher will only show pitcher Trainers you own.
Equip a Trainer and select Stats to check the stats increased by the Trainer.
The Remove button on the bottom right will be activated when you select an equipped Trainer.
Removed Trainers will be sent to the Player Reserve.
⚡Quick Tip⚡:
The removal cost of Trainers varies based on their grade.
- Bronze: 30,000 pts / Silver: 50,000 pts / Gold: 70,000 pts / Diamond: 100,000 pts
[Trainer Reserve]
All Trainers—including Trainer, Special Trainer, and Skill Trainer—are stored together in the Trainer Reserve.
The reserve initially provides 100 slots.
You can expand the reserve up to 600 slots, in increments of 20, using 300 Stars per expansion.
⚡Quick Tip⚡:
Trainer Reserve can be expanded via the Main Menu → Team Management → Trainer → Trainer Reserve → + button on the top right. Stars used for expansion are eligible for the 2x mileage event.
[Releasing Trainers]
You can use the Release button in Trainer Reserve to release the selected Trainers.
Once released, they cannot be recovered.
⚡Quick Tip⚡:
- Equipped Trainers are not included in the release list.
- Use the Sort button to show the batter/pitcher Trainers by grade.
That's all you need to know about Trainers.
Develop players based on their traits and position to improve your team!