Greetings from Com2uS!
We're finally back with the 3rd Developer's Note!
As some of you might already know, the 3rd Developer's Note will be about new Runes and Homunculus!
We're almost done with the major update and we're running some final tests to provide you with better gaming experience!
Let's start with the new Runes first, and then we'll continue with the details on the [Homunculus]!
> New Runes
- There will be a total of 5 Runes newly added to the game, and each will be in the form of a set of 2.
The Runes have special effects that can be implemented on both the equipped Monster and other allies.
- Please see below for more info on the new Runes.
- Equipping multiple sets will stack up the Rune set bonus like the previous 2 Set Runes.
- The Rune's effect will be implemented according to the target's stats,
and not the stats of the Monster that's equipped with the Rune.
- The new Runes can be acquired through the Craft System and you can collect the materials
at the Rift Dungeon.
We hope the new Runes can help you strategize the gameplay in various ways!
Now, the next topic we're going to talk about is Homunculus!
We're aware that many of you have been making some interesting guesses about the Homunculus,
and we're about to tell you how we've come to add the Homunculus content to the game.
We've been considering various ways to implement a feature that enables the users
to pick the Monster's skill they want.
From there, we started to develop our thoughts and we came up with the Homunculus concept.
The first Homunculus is an Attack Type Homunculus.
Forbidden Summoning Magic, Homunculus.
The Council of Summoners has authorized the use of Homunculus
only to a few skilled Summoners under strict restrictions.
> Homunculus Features
- Homunculus is a default 5★ Attack Type Monster with 3 Active Skills and 1 Passive Skill.
- Homunculus can be summoned from the Craft Building, and the materials required for
summoning can be acquired from the Rift Dungeon.
- You can name the Homunculus. (It doesn't have a name in its awakened form.)
- You can select the skill you want and Evolve the Homunculus via Skill Evolution,
and each stage of the Evolution requires materials.
- You can Level up, Evolve, Awaken, and Power-up the Homunculus the same way
as you did for the previous Monsters.
- You can reset the Skill Evolution and select the skills again.
- The Skill Reset requires a designated amount of materials.
- You can Evolve without using additional materials after the reset up to the level
where the skill has been Evolved.
- The Level, Evolution status, Awakening status, Skill Level, and Runes will be kept even
when you reset Homunculus.
(The Awakening status will be kept even if you change the attribute.)
- Homunculus will possess the Fire Attribute when you first summon it,
and you can change the attribute at the 1st stage of the Skill Evolution.
(Only Fire/Water/Wind Attribute exists.)
- Homunculus will acquire the Passive Skill through Awakening and the Skill Evolution
only applies to the 3 Active Skills.
- Homunculus doesn't have a Leader Skill.
That's everything for the basic features of the Homunculus, and now let's talk about the Skill Evolution!
> Homunculus Skill Evolution
- The Homunculus that's summoned for the first time will have 3 Active Skills,
and each skill can be Evolved up to 5 stages.
(Skill 1 will be Evolved during the 1st - 2nd Stage, Skill 2 will be Evolved during the 3rd - 4th Stage,
and Skill 3 will be Evolved during the 5th Stage.)
Please read further for more info.
* Homunculus Attribute and Skill 1 Evolution
- 1st Stage: Skill 1 will be Evolved during this stage, and you can also decide the attribute at this stage.
You can either keep the Fire Attribute as it is, or change to the Water/Wind Attribute.
Ex) Skill 1 of the Homunculus that's summoned for the first time is [Magic Ray].
You can either Evolve this skill to [Flame Ray] without changing its attribute,
or you can also change the attribute to Water and Evolve the skill to [Frost Ray].
- 2nd Stage: You can Evolve Skill 1 from the previous stage once again. (New effect)
Ex) You can Evolve the [Frost Ray] skill to [Frost Ray - Fluctuate]
that possesses a wide-range freezing effect with a designated success rate,
or [Frost Ray - Purify] that can remove the buffs and freezes the enemy with a designated success rate.
* Homunculus Skill 2 Evolution
- 3rd Stage: You can Evolve Skill 2 to one of 2 skills which will determine the direction of the future Evolutions.
- 4th Stage: You can Evolve Skill 2 to one of 2 skills again.
* Homunculus Skill 3 Evolution
- 5th Stage: You can Evolve Skill 3 to one of 2 skills.
We hope to see the players utilize Homunculus wisely by Evolving its skill in various combinations!
However, the Homunculus has a few restrictions as follows.
> Homunculus Restrictions
- You can only possess 1 Homunculus per type.
For instance, you can't possess 2 Attack Type Homunculus and Evolve them in different ways.
(However, a different type of Homunculus might be added to the game one day!)
- Homunculus can't be used for Defense in the Arena or in the Guild Battle.
It's a shame that you can't use Homunculus in all content, but we decided that it might be a stress
for the users to check the Homunculus Skill every time they are confronted with it.
Additionally, both you and your opponent won't be able to use Homunculus in the Live Arena Test Service
to minimize the confusion as the Live Arena is still in the testing phase.
* Please note that the new content introduced in the Developer's Note is still under development
and it may change during the development process.
That's everything we've prepared for the 3rd Developer's Note on the major update!
How do you feel about the new Homunculus content?
Are you excited to select the skills and even name the Monster you summoned?
We hope the new content could bring more excitement to the game and please stay tuned for the major update, too!
Thanks.