Back
[Notice] Jun. 21th Real-time Arena Related Content 2016.06.21

Greetings from the Summoners War team!

 

Today, we'd like to talk about the Real-time Arena Match as a lot of you have been curious.

Please keep reading for more info.

 

▶ Real-time Arena Schedule

- The Real-time Arena test service will begin with the v2.1.6 update and we'll proceed with the test service for 2 weeks.

- You can send a request to the opponent to join the battle up to 30 times a day. However, there's no limit to how many times you can enter the battle by accepting the opponent's request.

- In addition, there are no rewards or grade system considering this is only a test service, but we'll be holding an event during the test service so please enjoy the game with your friends and Guild members!

 

▶ Real-time Arena Details

- There are 2 ways to send a request to join the Real-time Arena Battle.

1. Sending a request at the Friend/Guild Menu


2. Sending a request at the Chat User Info Menu


 

- You cannot use the same Monster in the Real-time Arena.

For example, if one selects the Vampire (Fire), the other user will no longer be able to select the Vampire (Fire), so you should think carefully before selecting your Monster.

Moreover, you need at least 10 different Monsters to enter the Real-time Arena Match.

 

▶ How to play the Real-time Arena Match

- Once you accept the battle request, you'll be moved to the Battle Preparation Menu.

Here, you can [Select a Monster] -> [Ban the opponent's Monster] -> [Select a Leader Monster] to get ready for the Arena Match.

- The [First Pick] will be decided at random, and afterwards, the players will be able to select and ban the Monsters according to the designated number of each stage.

- Please see the chart below for more info.

 

 

* For Step 7, both players will not be able to know which Monster has been banned by the opponent.

 

▶ Real-time Arena Main Match

- The Real-time Arena has one special rule where the game activates an additional effect once you reach a designated number of turns.

This effect will be activated for the first time when you reach 30 turns, and the effect will gradually increase after every 10 turns, afterwards.

The activated effect will increase the attack power and decrease the MAX HP.

- Each turn has 15 seconds of time limit, and the game will proceed automatically after 15 seconds.

- The battle will be recorded as a draw when you reach 150 turns.


 

Ta-da! Here’s a sneak peek of the Real-time Arena Match!

 

This is all we’ve prepared for today.

Please note we’re running some final check-ups regarding the content above, and therefore, there may be changes to the content when the actual service begins.

Please stay tuned for more info on the update and we will come back with more news in the next Developer’s Note!

 

Thank you.